EX_it

Unreal Engine – Shooter – Level Designer

game description

Academic game jam project lasting one week, with “Escape Room” as the theme.

When a deadly threat is chasing you, what can you do? Run. That idea of fleeing from something sparked the game. To make it interesting, we added some spice by turning it into a shooter played against the clock.

You have to shoot precisely at buttons to open your path, but which path will you choose? There is no time to overthink; you must keep running, shooting, and dashing.

That is how EX_IT was born.

As Level Designer, my job was to satisfy these requirements and special constraints. I aimed to build an intermediate level where the player can and must keep moving while hitting targets, creating a nonstop central section with high jumps and multiple routes. The goal was to deliver the intense adrenaline rush we wanted the player to feel.